Research
How technology
changes the way
we experience media.
My research explores how emerging technologies reshape media experience, production and professional practice — from augmented spectatorship and XR to virtual production and changing media industries.
Current / 2026
Augmented spectatorship
Augmented-reality sport creates a striking perceptual problem: players and spectators may not be experiencing the same event. My current work examines the gap between what players perceive, what spectators can see, and how mediated layers might be designed to bring those experiences closer together.
Three connected areas
Spectatorship &
Mediated Experience
How technologies reshape what audiences can see, understand and participate in — and how spectatorship itself becomes something that is designed and coordinated.
Emerging Media
& Technology
XR, augmented and mixed reality, virtual production and emerging forms of screen production, interaction and experience.
Innovation &
Media Industries
How technologies are adopted, resisted and normalised within professional practice, organisations and changing media industries.
Selected current work